This document describes how to install, configure and maintain dedicated servers for popular multiplayer games, such as the Quake series, Half-Life/Counter-Strike and other first-person shooters. Linux makes a great operating system for game servers because of its stability and speed (not to mention it's free).
Copyright (c) 2001 Anders Jensen-Urstad
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST. A copy of the license is included in the section entitled "GNU Free Documentation License".
No liability for the contents of this documents can be accepted. Use the concepts, examples and other content at your own risk. As this is a new edition of this document, there may be errors and inaccuracies, that may of course be damaging to your system. Proceed with caution, and although this is highly unlikely, the author(s) do not take any responsibility for that.
All copyrights are held by their by their respective owners, unless specifically noted otherwise. Use of a term in this document should not be regarded as affecting the validity of any trademark or service mark.
Naming of particular products or brands should not be seen as endorsements.
You are strongly recommended to take a backup of your system before major installation and backups at regular intervals.
This document was started by me, Anders Jensen-Urstad <andman@fragzone.se> because I couldn't find a good document that covered several popular multiplayer games describing how to set up servers for them. So instead of wading through piles of readmes, guides, howtos and web-pages I wrote this HOWTO.
Revision History | ||
---|---|---|
Revision 0.99 | 2001-07-08 | Revised by: aju |
Changed license, minor fixes. | ||
Revision 0.23 | 2001-03-03 | Revised by: aju |
Revised and changed Half-Life/Counter-Strike. | ||
Revision 0.22 | 2001-01-28 | Revised by: aju |
Added Rocket Arena 3 and Alliance to Quake3. | ||
Revision 0.22 | 2001-01-26 | Revised by: aju |
Added Security and permissions, revised QuakeWorld; added QuakeForge. Revised LMCTF. Added Lithium II, L-Fire DM and L-Fire CTF. Revised Q2Admin. | ||
Revision 0.21 | 2001-01-15 | Revised by: aju |
Updated Half-Life/Counter-Strike. Added Rocket Arena to QuakeWorld. | ||
Revision 0.20 | 2001-01-14 | Revised by: aju |
First draft. |
The newest version of this document can be found at its homepage http://illuminatus.unixsweden.net/~andman/howto/ in its SGML source. Other versions may be found in different formats at the LDP homepage http://www.linuxdoc.org/.
I have gathered information from lots and lots of different READMEs, HOWTOs, web pages, and of course personal experience. The Unreal Tournament section was written by Knight Walker <kwalker@aros.net>.
Christer <vendor@nfn.net> helped with some parts about QuakeWorld.
The Quake-HOWTO by <bobz@mr.net> gave info on various things.
The Q2 Server FAQ.
Lots of Counter-Strike info from http://server.counter-strike.net.
Everybody on #newdeal @ dalnet.. you know who you are. :)
id Software for making the best multiplayer games out there.
Dave "Zoid" Kirsch for making Threewave CTF for all the Quake games and for the Linux ports!
Loki Entertainment Software for their work on Quake3 and for all their contributions to the Linux community.
If you have any questions, comments, suggestions, corrections or whatever, please mail them to me: <andman@fragzone.se>.