Bullet Collision Detection & Physics Library
btReducedDeformableBody Class Reference

#include <btReducedDeformableBody.h>

Inheritance diagram for btReducedDeformableBody:
Collaboration diagram for btReducedDeformableBody:

Public Types

typedef btAlignedObjectArray< btVector3TVStack
typedef btAlignedObjectArray< btScalartDenseArray
typedef btAlignedObjectArray< btAlignedObjectArray< btScalar > > tDenseMatrix
Public Types inherited from btSoftBody
typedef btAlignedObjectArray< eVSolver::_tVSolverArray
typedef btAlignedObjectArray< ePSolver::_tPSolverArray
typedef btAlignedObjectArray< btScalartScalarArray
typedef btAlignedObjectArray< btVector3tVector3Array
typedef void(* psolver_t) (btSoftBody *, btScalar, btScalar)
typedef void(* vsolver_t) (btSoftBody *, btScalar)
typedef btAlignedObjectArray< Cluster * > tClusterArray
typedef btAlignedObjectArray< NotetNoteArray
typedef btAlignedObjectArray< NodetNodeArray
typedef btAlignedObjectArray< RenderNodetRenderNodeArray
typedef btAlignedObjectArray< btDbvtNode * > tLeafArray
typedef btAlignedObjectArray< LinktLinkArray
typedef btAlignedObjectArray< FacetFaceArray
typedef btAlignedObjectArray< RenderFacetRenderFaceArray
typedef btAlignedObjectArray< TetratTetraArray
typedef btAlignedObjectArray< AnchortAnchorArray
typedef btAlignedObjectArray< RContacttRContactArray
typedef btAlignedObjectArray< SContacttSContactArray
typedef btAlignedObjectArray< Material * > tMaterialArray
typedef btAlignedObjectArray< Joint * > tJointArray
typedef btAlignedObjectArray< btSoftBody * > tSoftBodyArray
typedef btAlignedObjectArray< btAlignedObjectArray< btScalar > > tDenseMatrix
Public Types inherited from btCollisionObject
enum  CollisionFlags {
  CF_DYNAMIC_OBJECT = 0 ,
  CF_STATIC_OBJECT = 1 ,
  CF_KINEMATIC_OBJECT = 2 ,
  CF_NO_CONTACT_RESPONSE = 4 ,
  CF_CUSTOM_MATERIAL_CALLBACK = 8 ,
  CF_CHARACTER_OBJECT = 16 ,
  CF_DISABLE_VISUALIZE_OBJECT = 32 ,
  CF_DISABLE_SPU_COLLISION_PROCESSING = 64 ,
  CF_HAS_CONTACT_STIFFNESS_DAMPING = 128 ,
  CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256 ,
  CF_HAS_FRICTION_ANCHOR = 512 ,
  CF_HAS_COLLISION_SOUND_TRIGGER = 1024
}
enum  CollisionObjectTypes {
  CO_COLLISION_OBJECT = 1 ,
  CO_RIGID_BODY = 2 ,
  CO_GHOST_OBJECT = 4 ,
  CO_SOFT_BODY = 8 ,
  CO_HF_FLUID = 16 ,
  CO_USER_TYPE = 32 ,
  CO_FEATHERSTONE_LINK = 64
}
enum  AnisotropicFrictionFlags {
  CF_ANISOTROPIC_FRICTION_DISABLED = 0 ,
  CF_ANISOTROPIC_FRICTION = 1 ,
  CF_ANISOTROPIC_ROLLING_FRICTION = 2
}

Public Member Functions

 btReducedDeformableBody (btSoftBodyWorldInfo *worldInfo, int node_count, const btVector3 *x, const btScalar *m)
 ~btReducedDeformableBody ()
void internalInitialization ()
void setReducedModes (int num_modes, int full_size)
void setMassProps (const tDenseArray &mass_array)
void setInertiaProps ()
void setRigidVelocity (const btVector3 &v)
void setRigidAngularVelocity (const btVector3 &omega)
void setStiffnessScale (const btScalar ks)
void setMassScale (const btScalar rho)
void setFixedNodes (const int n_node)
void setDamping (const btScalar alpha, const btScalar beta)
void disableReducedModes (const bool rigid_only)
virtual void setTotalMass (btScalar mass, bool fromfaces=false)
virtual void transformTo (const btTransform &trs)
virtual void transform (const btTransform &trs)
virtual void scale (const btVector3 &scl)
void updateLocalMomentArm ()
void predictIntegratedTransform (btScalar dt, btTransform &predictedTransform)
void updateExternalForceProjectMatrix (bool initialized)
void endOfTimeStepZeroing ()
void applyInternalVelocityChanges ()
void updateReducedDofs (btScalar solverdt)
void updateReducedVelocity (btScalar solverdt)
void mapToFullPosition (const btTransform &ref_trans)
void mapToFullVelocity (const btTransform &ref_trans)
const btVector3 computeTotalAngularMomentum () const
const btVector3 computeNodeFullVelocity (const btTransform &ref_trans, int n_node) const
const btVector3 internalComputeNodeDeltaVelocity (const btTransform &ref_trans, int n_node) const
void applyDamping (btScalar timeStep)
void applyCentralImpulse (const btVector3 &impulse)
void applyTorqueImpulse (const btVector3 &torque)
void proceedToTransform (btScalar dt, bool end_of_time_step)
void internalApplyRigidImpulse (const btVector3 &impulse, const btVector3 &rel_pos)
void internalApplyFullSpaceImpulse (const btVector3 &impulse, const btVector3 &rel_pos, int n_node, btScalar dt)
void applyFullSpaceNodalForce (const btVector3 &f_ext, int n_node)
void applyRigidGravity (const btVector3 &gravity, btScalar dt)
void applyReducedElasticForce (const tDenseArray &reduce_dofs)
void applyReducedDampingForce (const tDenseArray &reduce_vel)
virtual btMatrix3x3 getImpulseFactor (int n_node)
btVector3 getRelativePos (int n_node)
bool isReducedModesOFF () const
btScalar getTotalMass () const
btTransformgetRigidTransform ()
const btVector3getLinearVelocity () const
const btVector3getAngularVelocity () const
Public Member Functions inherited from btSoftBody
 btSoftBody (btSoftBodyWorldInfo *worldInfo, int node_count, const btVector3 *x, const btScalar *m)
 btSoftBody (btSoftBodyWorldInfo *worldInfo)
void initDefaults ()
virtual ~btSoftBody ()
btSoftBodyWorldInfogetWorldInfo ()
void setDampingCoefficient (btScalar damping_coeff)
virtual void setCollisionShape (btCollisionShape *collisionShape)
bool checkLink (int node0, int node1) const
bool checkLink (const Node *node0, const Node *node1) const
bool checkFace (int node0, int node1, int node2) const
MaterialappendMaterial ()
void appendNote (const char *text, const btVector3 &o, const btVector4 &c=btVector4(1, 0, 0, 0), Node *n0=0, Node *n1=0, Node *n2=0, Node *n3=0)
void appendNote (const char *text, const btVector3 &o, Node *feature)
void appendNote (const char *text, const btVector3 &o, Link *feature)
void appendNote (const char *text, const btVector3 &o, Face *feature)
void appendNode (const btVector3 &x, btScalar m)
void appendLink (int model=-1, Material *mat=0)
void appendLink (int node0, int node1, Material *mat=0, bool bcheckexist=false)
void appendLink (Node *node0, Node *node1, Material *mat=0, bool bcheckexist=false)
void appendFace (int model=-1, Material *mat=0)
void appendFace (int node0, int node1, int node2, Material *mat=0)
void appendTetra (int model, Material *mat)
void appendTetra (int node0, int node1, int node2, int node3, Material *mat=0)
void appendDeformableAnchor (int node, btRigidBody *body)
void appendDeformableAnchor (int node, btMultiBodyLinkCollider *link)
void appendAnchor (int node, btRigidBody *body, bool disableCollisionBetweenLinkedBodies=false, btScalar influence=1)
void appendAnchor (int node, btRigidBody *body, const btVector3 &localPivot, bool disableCollisionBetweenLinkedBodies=false, btScalar influence=1)
void removeAnchor (int node)
void appendLinearJoint (const LJoint::Specs &specs, Cluster *body0, Body body1)
void appendLinearJoint (const LJoint::Specs &specs, Body body=Body())
void appendLinearJoint (const LJoint::Specs &specs, btSoftBody *body)
void appendAngularJoint (const AJoint::Specs &specs, Cluster *body0, Body body1)
void appendAngularJoint (const AJoint::Specs &specs, Body body=Body())
void appendAngularJoint (const AJoint::Specs &specs, btSoftBody *body)
void addForce (const btVector3 &force)
void addForce (const btVector3 &force, int node)
void addAeroForceToNode (const btVector3 &windVelocity, int nodeIndex)
void addAeroForceToFace (const btVector3 &windVelocity, int faceIndex)
void addVelocity (const btVector3 &velocity)
void setVelocity (const btVector3 &velocity)
void addVelocity (const btVector3 &velocity, int node)
void setMass (int node, btScalar mass)
btScalar getMass (int node) const
btScalar getTotalMass () const
void setTotalMass (btScalar mass, bool fromfaces=false)
void setTotalDensity (btScalar density)
void setVolumeMass (btScalar mass)
void setVolumeDensity (btScalar density)
btVector3 getLinearVelocity ()
void setLinearVelocity (const btVector3 &linVel)
void setAngularVelocity (const btVector3 &angVel)
btTransform getRigidTransform ()
virtual void translate (const btVector3 &trs)
virtual void rotate (const btQuaternion &rot)
btScalar getRestLengthScale ()
void setRestLengthScale (btScalar restLength)
void setPose (bool bvolume, bool bframe)
void resetLinkRestLengths ()
btScalar getVolume () const
btVector3 getCenterOfMass () const
int clusterCount () const
btVector3 clusterCom (int cluster) const
int generateBendingConstraints (int distance, Material *mat=0)
void randomizeConstraints ()
void updateState (const btAlignedObjectArray< btVector3 > &qs, const btAlignedObjectArray< btVector3 > &vs)
void releaseCluster (int index)
void releaseClusters ()
int generateClusters (int k, int maxiterations=8192)
 generateClusters with k=0 will create a convex cluster for each tetrahedron or triangle otherwise an approximation will be used (better performance)
void refine (ImplicitFn *ifn, btScalar accurary, bool cut)
bool cutLink (int node0, int node1, btScalar position)
bool cutLink (const Node *node0, const Node *node1, btScalar position)
bool rayTest (const btVector3 &rayFrom, const btVector3 &rayTo, sRayCast &results)
 Ray casting using rayFrom and rayTo in worldspace, (not direction!).
bool rayFaceTest (const btVector3 &rayFrom, const btVector3 &rayTo, sRayCast &results)
int rayFaceTest (const btVector3 &rayFrom, const btVector3 &rayTo, btScalar &mint, int &index) const
void setSolver (eSolverPresets::_ preset)
void predictMotion (btScalar dt)
void solveConstraints ()
void staticSolve (int iterations)
void integrateMotion ()
void defaultCollisionHandler (const btCollisionObjectWrapper *pcoWrap)
void defaultCollisionHandler (btSoftBody *psb)
void setSelfCollision (bool useSelfCollision)
bool useSelfCollision ()
void updateDeactivation (btScalar timeStep)
void setZeroVelocity ()
bool wantsSleeping ()
void setWindVelocity (const btVector3 &velocity)
 Set a wind velocity for interaction with the air.
const btVector3getWindVelocity ()
 Return the wind velocity for interaction with the air.
void setSoftBodySolver (btSoftBodySolver *softBodySolver)
btSoftBodySolvergetSoftBodySolver ()
btSoftBodySolvergetSoftBodySolver () const
virtual void getAabb (btVector3 &aabbMin, btVector3 &aabbMax) const
void pointersToIndices ()
void indicesToPointers (const int *map=0)
int rayTest (const btVector3 &rayFrom, const btVector3 &rayTo, btScalar &mint, eFeature::_ &feature, int &index, bool bcountonly) const
void initializeFaceTree ()
void rebuildNodeTree ()
btVector3 evaluateCom () const
bool checkDeformableContact (const btCollisionObjectWrapper *colObjWrap, const btVector3 &x, btScalar margin, btSoftBody::sCti &cti, bool predict=false) const
bool checkDeformableFaceContact (const btCollisionObjectWrapper *colObjWrap, Face &f, btVector3 &contact_point, btVector3 &bary, btScalar margin, btSoftBody::sCti &cti, bool predict=false) const
bool checkContact (const btCollisionObjectWrapper *colObjWrap, const btVector3 &x, btScalar margin, btSoftBody::sCti &cti) const
void updateNormals ()
void updateBounds ()
void updatePose ()
void updateConstants ()
void updateLinkConstants ()
void updateArea (bool averageArea=true)
void initializeClusters ()
void updateClusters ()
void cleanupClusters ()
void prepareClusters (int iterations)
void solveClusters (btScalar sor)
void applyClusters (bool drift)
void dampClusters ()
void setSpringStiffness (btScalar k)
void setGravityFactor (btScalar gravFactor)
void setCacheBarycenter (bool cacheBarycenter)
void initializeDmInverse ()
void updateDeformation ()
void advanceDeformation ()
void applyForces ()
void setMaxStress (btScalar maxStress)
void interpolateRenderMesh ()
void setCollisionQuadrature (int N)
void geometricCollisionHandler (btSoftBody *psb)
void updateNode (btDbvtNode *node, bool use_velocity, bool margin)
void updateNodeTree (bool use_velocity, bool margin)
template<class DBVTNODE>
void updateFace (DBVTNODE *node, bool use_velocity, bool margin)
void updateFaceTree (bool use_velocity, bool margin)
void applyRepulsionForce (btScalar timeStep, bool applySpringForce)
virtual int calculateSerializeBufferSize () const
virtual const char * serialize (void *dataBuffer, class btSerializer *serializer) const
 fills the dataBuffer and returns the struct name (and 0 on failure)
Public Member Functions inherited from btCollisionObject
 BT_DECLARE_ALIGNED_ALLOCATOR ()
bool mergesSimulationIslands () const
const btVector3getAnisotropicFriction () const
void setAnisotropicFriction (const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION)
bool hasAnisotropicFriction (int frictionMode=CF_ANISOTROPIC_FRICTION) const
void setContactProcessingThreshold (btScalar contactProcessingThreshold)
 the constraint solver can discard solving contacts, if the distance is above this threshold.
btScalar getContactProcessingThreshold () const
bool isStaticObject () const
bool isKinematicObject () const
bool isStaticOrKinematicObject () const
bool hasContactResponse () const
 btCollisionObject ()
virtual ~btCollisionObject ()
const btCollisionShapegetCollisionShape () const
btCollisionShapegetCollisionShape ()
void setIgnoreCollisionCheck (const btCollisionObject *co, bool ignoreCollisionCheck)
int getNumObjectsWithoutCollision () const
const btCollisionObjectgetObjectWithoutCollision (int index)
virtual bool checkCollideWithOverride (const btCollisionObject *co) const
void * internalGetExtensionPointer () const
 Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
void internalSetExtensionPointer (void *pointer)
 Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
int getActivationState () const
void setActivationState (int newState) const
void setDeactivationTime (btScalar time)
btScalar getDeactivationTime () const
void forceActivationState (int newState) const
void activate (bool forceActivation=false) const
bool isActive () const
void setRestitution (btScalar rest)
btScalar getRestitution () const
void setFriction (btScalar frict)
btScalar getFriction () const
void setRollingFriction (btScalar frict)
btScalar getRollingFriction () const
void setSpinningFriction (btScalar frict)
btScalar getSpinningFriction () const
void setContactStiffnessAndDamping (btScalar stiffness, btScalar damping)
btScalar getContactStiffness () const
btScalar getContactDamping () const
int getInternalType () const
 reserved for Bullet internal usage
btTransformgetWorldTransform ()
const btTransformgetWorldTransform () const
void setWorldTransform (const btTransform &worldTrans)
btBroadphaseProxygetBroadphaseHandle ()
const btBroadphaseProxygetBroadphaseHandle () const
void setBroadphaseHandle (btBroadphaseProxy *handle)
const btTransformgetInterpolationWorldTransform () const
btTransformgetInterpolationWorldTransform ()
void setInterpolationWorldTransform (const btTransform &trans)
void setInterpolationLinearVelocity (const btVector3 &linvel)
void setInterpolationAngularVelocity (const btVector3 &angvel)
const btVector3getInterpolationLinearVelocity () const
const btVector3getInterpolationAngularVelocity () const
int getIslandTag () const
void setIslandTag (int tag)
int getCompanionId () const
void setCompanionId (int id)
int getWorldArrayIndex () const
void setWorldArrayIndex (int ix)
btScalar getHitFraction () const
void setHitFraction (btScalar hitFraction)
int getCollisionFlags () const
void setCollisionFlags (int flags)
btScalar getCcdSweptSphereRadius () const
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
void setCcdSweptSphereRadius (btScalar radius)
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
btScalar getCcdMotionThreshold () const
btScalar getCcdSquareMotionThreshold () const
void setCcdMotionThreshold (btScalar ccdMotionThreshold)
 Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
void * getUserPointer () const
 users can point to their objects, userPointer is not used by Bullet
int getUserIndex () const
int getUserIndex2 () const
int getUserIndex3 () const
void setUserPointer (void *userPointer)
 users can point to their objects, userPointer is not used by Bullet
void setUserIndex (int index)
 users can point to their objects, userPointer is not used by Bullet
void setUserIndex2 (int index)
void setUserIndex3 (int index)
int getUpdateRevisionInternal () const
void setCustomDebugColor (const btVector3 &colorRGB)
void removeCustomDebugColor ()
bool getCustomDebugColor (btVector3 &colorRGB) const
bool checkCollideWith (const btCollisionObject *co) const
virtual void serializeSingleObject (class btSerializer *serializer) const

Public Attributes

int m_nReduced
int m_nFull
tDenseMatrix m_modes
tDenseArray m_reducedDofs
tDenseArray m_reducedDofsBuffer
tDenseArray m_reducedVelocity
tDenseArray m_reducedVelocityBuffer
tDenseArray m_reducedForceExternal
tDenseArray m_reducedForceElastic
tDenseArray m_reducedForceDamping
tDenseArray m_eigenvalues
tDenseArray m_Kr
TVStack m_x0
tDenseArray m_nodalMass
btAlignedObjectArray< int > m_fixedNodes
int m_nodeIndexOffset
btAlignedObjectArray< int > m_contactNodesList
Public Attributes inherited from btSoftBody
btAlignedObjectArray< const class btCollisionObject * > m_collisionDisabledObjects
btSoftBodySolverm_softBodySolver
Config m_cfg
SolverState m_sst
Pose m_pose
void * m_tag
btSoftBodyWorldInfom_worldInfo
tNoteArray m_notes
tNodeArray m_nodes
tRenderNodeArray m_renderNodes
tLinkArray m_links
tFaceArray m_faces
tRenderFaceArray m_renderFaces
tTetraArray m_tetras
btAlignedObjectArray< TetraScratchm_tetraScratches
btAlignedObjectArray< TetraScratchm_tetraScratchesTn
tAnchorArray m_anchors
btAlignedObjectArray< DeformableNodeRigidAnchorm_deformableAnchors
tRContactArray m_rcontacts
btAlignedObjectArray< DeformableNodeRigidContactm_nodeRigidContacts
btAlignedObjectArray< DeformableFaceNodeContactm_faceNodeContacts
btAlignedObjectArray< DeformableFaceRigidContactm_faceRigidContacts
btAlignedObjectArray< DeformableFaceNodeContactm_faceNodeContactsCCD
tSContactArray m_scontacts
tJointArray m_joints
tMaterialArray m_materials
btScalar m_timeacc
btVector3 m_bounds [2]
bool m_bUpdateRtCst
btDbvt m_ndbvt
btDbvt m_fdbvt
btDbvntNodem_fdbvnt
btDbvt m_cdbvt
tClusterArray m_clusters
btScalar m_dampingCoefficient
btScalar m_sleepingThreshold
btScalar m_maxSpeedSquared
btAlignedObjectArray< btVector3m_quads
btScalar m_repulsionStiffness
btScalar m_gravityFactor
bool m_cacheBarycenter
btAlignedObjectArray< btVector3m_X
btAlignedObjectArray< btVector4m_renderNodesInterpolationWeights
btAlignedObjectArray< btAlignedObjectArray< const btSoftBody::Node * > > m_renderNodesParents
btAlignedObjectArray< btScalarm_z
bool m_useSelfCollision
bool m_softSoftCollision
btAlignedObjectArray< bool > m_clusterConnectivity
btVector3 m_windVelocity
btScalar m_restLengthScale
bool m_reducedModel
btAlignedObjectArray< int > m_userIndexMapping

Protected Attributes

btScalar m_mass
btScalar m_inverseMass
btVector3 m_linearVelocity
btVector3 m_angularVelocity
btScalar m_linearDamping
btScalar m_angularDamping
btVector3 m_linearFactor
btVector3 m_angularFactor
btMatrix3x3 m_invInertiaLocal
btTransform m_rigidTransformWorld
btMatrix3x3 m_invInertiaTensorWorldInitial
btMatrix3x3 m_invInertiaTensorWorld
btMatrix3x3 m_interpolateInvInertiaTensorWorld
btVector3 m_initialCoM
btScalar m_dampingAlpha
btScalar m_dampingBeta
Protected Attributes inherited from btCollisionObject
btTransform m_worldTransform
btTransform m_interpolationWorldTransform
 m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform
btVector3 m_interpolationLinearVelocity
btVector3 m_interpolationAngularVelocity
btVector3 m_anisotropicFriction
int m_hasAnisotropicFriction
btScalar m_contactProcessingThreshold
btBroadphaseProxym_broadphaseHandle
btCollisionShapem_collisionShape
void * m_extensionPointer
 m_extensionPointer is used by some internal low-level Bullet extensions.
btCollisionShapem_rootCollisionShape
 m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced.
int m_collisionFlags
int m_islandTag1
int m_companionId
int m_worldArrayIndex
int m_activationState1
btScalar m_deactivationTime
btScalar m_friction
btScalar m_restitution
btScalar m_rollingFriction
btScalar m_spinningFriction
btScalar m_contactDamping
btScalar m_contactStiffness
int m_internalType
 m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
void * m_userObjectPointer
 users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
int m_userIndex2
int m_userIndex
int m_userIndex3
btScalar m_hitFraction
 time of impact calculation
btScalar m_ccdSweptSphereRadius
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
btScalar m_ccdMotionThreshold
 Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
int m_checkCollideWith
 If some object should have elaborate collision filtering by sub-classes.
btAlignedObjectArray< const btCollisionObject * > m_objectsWithoutCollisionCheck
int m_updateRevision
 internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
btVector3 m_customDebugColorRGB

Private Member Functions

void updateRestNodalPositions ()
void updateInitialInertiaTensor (const btMatrix3x3 &rotation)
void updateLocalInertiaTensorFromNodes ()
void updateInertiaTensor ()
void updateModesByRotation (const btMatrix3x3 &rotation)

Private Attributes

bool m_rigidOnly
bool m_transform_lock
btScalar m_rhoScale
btScalar m_ksScale
tDenseMatrix m_projPA
tDenseMatrix m_projCq
tDenseArray m_STP
tDenseArray m_MrInvSTP
TVStack m_localMomentArm
btVector3 m_internalDeltaLinearVelocity
btVector3 m_internalDeltaAngularVelocity
tDenseArray m_internalDeltaReducedVelocity
btVector3 m_linearVelocityFromReduced
btVector3 m_angularVelocityFromReduced
btVector3 m_internalDeltaAngularVelocityFromReduced

Additional Inherited Members

Static Public Member Functions inherited from btSoftBody
static btVector3 clusterCom (const Cluster *cluster)
static btVector3 clusterVelocity (const Cluster *cluster, const btVector3 &rpos)
static void clusterVImpulse (Cluster *cluster, const btVector3 &rpos, const btVector3 &impulse)
static void clusterDImpulse (Cluster *cluster, const btVector3 &rpos, const btVector3 &impulse)
static void clusterImpulse (Cluster *cluster, const btVector3 &rpos, const Impulse &impulse)
static void clusterVAImpulse (Cluster *cluster, const btVector3 &impulse)
static void clusterDAImpulse (Cluster *cluster, const btVector3 &impulse)
static void clusterAImpulse (Cluster *cluster, const Impulse &impulse)
static void clusterDCImpulse (Cluster *cluster, const btVector3 &impulse)
static void solveCommonConstraints (btSoftBody **bodies, int count, int iterations)
static void solveClusters (const btAlignedObjectArray< btSoftBody * > &bodies)
static const btSoftBodyupcast (const btCollisionObject *colObj)
static btSoftBodyupcast (btCollisionObject *colObj)
static void PSolve_Anchors (btSoftBody *psb, btScalar kst, btScalar ti)
static void PSolve_RContacts (btSoftBody *psb, btScalar kst, btScalar ti)
static void PSolve_SContacts (btSoftBody *psb, btScalar, btScalar ti)
static void PSolve_Links (btSoftBody *psb, btScalar kst, btScalar ti)
static void VSolve_Links (btSoftBody *psb, btScalar kst)
static psolver_t getSolver (ePSolver::_ solver)
static vsolver_t getSolver (eVSolver::_ solver)
template<typename T>
static T BaryEval (const T &a, const T &b, const T &c, const btVector3 &coord)

Detailed Description

Definition at line 11 of file btReducedDeformableBody.h.

Member Typedef Documentation

◆ tDenseArray

◆ tDenseMatrix

◆ TVStack

Constructor & Destructor Documentation

◆ btReducedDeformableBody()

btReducedDeformableBody::btReducedDeformableBody ( btSoftBodyWorldInfo * worldInfo,
int node_count,
const btVector3 * x,
const btScalar * m )

Definition at line 8 of file btReducedDeformableBody.cpp.

◆ ~btReducedDeformableBody()

btReducedDeformableBody::~btReducedDeformableBody ( )
inline

Definition at line 104 of file btReducedDeformableBody.h.

Member Function Documentation

◆ applyCentralImpulse()

void btReducedDeformableBody::applyCentralImpulse ( const btVector3 & impulse)

Definition at line 596 of file btReducedDeformableBody.cpp.

◆ applyDamping()

void btReducedDeformableBody::applyDamping ( btScalar timeStep)

Definition at line 590 of file btReducedDeformableBody.cpp.

◆ applyFullSpaceNodalForce()

void btReducedDeformableBody::applyFullSpaceNodalForce ( const btVector3 & f_ext,
int n_node )

Definition at line 721 of file btReducedDeformableBody.cpp.

◆ applyInternalVelocityChanges()

void btReducedDeformableBody::applyInternalVelocityChanges ( )

Definition at line 233 of file btReducedDeformableBody.cpp.

◆ applyReducedDampingForce()

void btReducedDeformableBody::applyReducedDampingForce ( const tDenseArray & reduce_vel)

Definition at line 756 of file btReducedDeformableBody.cpp.

◆ applyReducedElasticForce()

void btReducedDeformableBody::applyReducedElasticForce ( const tDenseArray & reduce_dofs)

Definition at line 748 of file btReducedDeformableBody.cpp.

◆ applyRigidGravity()

void btReducedDeformableBody::applyRigidGravity ( const btVector3 & gravity,
btScalar dt )

Definition at line 742 of file btReducedDeformableBody.cpp.

◆ applyTorqueImpulse()

void btReducedDeformableBody::applyTorqueImpulse ( const btVector3 & torque)

Definition at line 604 of file btReducedDeformableBody.cpp.

◆ computeNodeFullVelocity()

const btVector3 btReducedDeformableBody::computeNodeFullVelocity ( const btTransform & ref_trans,
int n_node ) const

Definition at line 353 of file btReducedDeformableBody.cpp.

◆ computeTotalAngularMomentum()

const btVector3 btReducedDeformableBody::computeTotalAngularMomentum ( ) const

Definition at line 327 of file btReducedDeformableBody.cpp.

◆ disableReducedModes()

void btReducedDeformableBody::disableReducedModes ( const bool rigid_only)

Definition at line 784 of file btReducedDeformableBody.cpp.

◆ endOfTimeStepZeroing()

void btReducedDeformableBody::endOfTimeStepZeroing ( )

Definition at line 219 of file btReducedDeformableBody.cpp.

◆ getAngularVelocity()

const btVector3 & btReducedDeformableBody::getAngularVelocity ( ) const

Definition at line 779 of file btReducedDeformableBody.cpp.

◆ getImpulseFactor()

btMatrix3x3 btReducedDeformableBody::getImpulseFactor ( int n_node)
virtual

Reimplemented from btSoftBody.

Definition at line 633 of file btReducedDeformableBody.cpp.

◆ getLinearVelocity()

const btVector3 & btReducedDeformableBody::getLinearVelocity ( ) const

Definition at line 774 of file btReducedDeformableBody.cpp.

◆ getRelativePos()

btVector3 btReducedDeformableBody::getRelativePos ( int n_node)

Definition at line 626 of file btReducedDeformableBody.cpp.

◆ getRigidTransform()

btTransform & btReducedDeformableBody::getRigidTransform ( )

Definition at line 769 of file btReducedDeformableBody.cpp.

◆ getTotalMass()

btScalar btReducedDeformableBody::getTotalMass ( ) const

Definition at line 764 of file btReducedDeformableBody.cpp.

◆ internalApplyFullSpaceImpulse()

void btReducedDeformableBody::internalApplyFullSpaceImpulse ( const btVector3 & impulse,
const btVector3 & rel_pos,
int n_node,
btScalar dt )

Definition at line 693 of file btReducedDeformableBody.cpp.

◆ internalApplyRigidImpulse()

void btReducedDeformableBody::internalApplyRigidImpulse ( const btVector3 & impulse,
const btVector3 & rel_pos )

Definition at line 612 of file btReducedDeformableBody.cpp.

◆ internalComputeNodeDeltaVelocity()

const btVector3 btReducedDeformableBody::internalComputeNodeDeltaVelocity ( const btTransform & ref_trans,
int n_node ) const

Definition at line 372 of file btReducedDeformableBody.cpp.

◆ internalInitialization()

void btReducedDeformableBody::internalInitialization ( )

Definition at line 133 of file btReducedDeformableBody.cpp.

◆ isReducedModesOFF()

bool btReducedDeformableBody::isReducedModesOFF ( ) const

Definition at line 789 of file btReducedDeformableBody.cpp.

◆ mapToFullPosition()

void btReducedDeformableBody::mapToFullPosition ( const btTransform & ref_trans)

Definition at line 259 of file btReducedDeformableBody.cpp.

◆ mapToFullVelocity()

void btReducedDeformableBody::mapToFullVelocity ( const btTransform & ref_trans)

Definition at line 285 of file btReducedDeformableBody.cpp.

◆ predictIntegratedTransform()

void btReducedDeformableBody::predictIntegratedTransform ( btScalar dt,
btTransform & predictedTransform )

Definition at line 246 of file btReducedDeformableBody.cpp.

◆ proceedToTransform()

void btReducedDeformableBody::proceedToTransform ( btScalar dt,
bool end_of_time_step )

Definition at line 393 of file btReducedDeformableBody.cpp.

◆ scale()

void btReducedDeformableBody::scale ( const btVector3 & scl)
virtual

Reimplemented from btSoftBody.

Definition at line 455 of file btReducedDeformableBody.cpp.

◆ setDamping()

void btReducedDeformableBody::setDamping ( const btScalar alpha,
const btScalar beta )

Definition at line 127 of file btReducedDeformableBody.cpp.

◆ setFixedNodes()

void btReducedDeformableBody::setFixedNodes ( const int n_node)

Definition at line 121 of file btReducedDeformableBody.cpp.

◆ setInertiaProps()

void btReducedDeformableBody::setInertiaProps ( )

Definition at line 80 of file btReducedDeformableBody.cpp.

◆ setMassProps()

void btReducedDeformableBody::setMassProps ( const tDenseArray & mass_array)

Definition at line 61 of file btReducedDeformableBody.cpp.

◆ setMassScale()

void btReducedDeformableBody::setMassScale ( const btScalar rho)

Definition at line 116 of file btReducedDeformableBody.cpp.

◆ setReducedModes()

void btReducedDeformableBody::setReducedModes ( int num_modes,
int full_size )

Definition at line 45 of file btReducedDeformableBody.cpp.

◆ setRigidAngularVelocity()

void btReducedDeformableBody::setRigidAngularVelocity ( const btVector3 & omega)

Definition at line 106 of file btReducedDeformableBody.cpp.

◆ setRigidVelocity()

void btReducedDeformableBody::setRigidVelocity ( const btVector3 & v)

Definition at line 101 of file btReducedDeformableBody.cpp.

◆ setStiffnessScale()

void btReducedDeformableBody::setStiffnessScale ( const btScalar ks)

Definition at line 111 of file btReducedDeformableBody.cpp.

◆ setTotalMass()

void btReducedDeformableBody::setTotalMass ( btScalar mass,
bool fromfaces = false )
virtual

Definition at line 494 of file btReducedDeformableBody.cpp.

◆ transform()

void btReducedDeformableBody::transform ( const btTransform & trs)
virtual

Reimplemented from btSoftBody.

Definition at line 410 of file btReducedDeformableBody.cpp.

◆ transformTo()

void btReducedDeformableBody::transformTo ( const btTransform & trs)
virtual

Reimplemented from btSoftBody.

Definition at line 402 of file btReducedDeformableBody.cpp.

◆ updateExternalForceProjectMatrix()

void btReducedDeformableBody::updateExternalForceProjectMatrix ( bool initialized)

Definition at line 166 of file btReducedDeformableBody.cpp.

◆ updateInertiaTensor()

void btReducedDeformableBody::updateInertiaTensor ( )
private

Definition at line 585 of file btReducedDeformableBody.cpp.

◆ updateInitialInertiaTensor()

void btReducedDeformableBody::updateInitialInertiaTensor ( const btMatrix3x3 & rotation)
private

Definition at line 562 of file btReducedDeformableBody.cpp.

◆ updateLocalInertiaTensorFromNodes()

void btReducedDeformableBody::updateLocalInertiaTensorFromNodes ( )
private

Definition at line 533 of file btReducedDeformableBody.cpp.

◆ updateLocalMomentArm()

void btReducedDeformableBody::updateLocalMomentArm ( )

Definition at line 145 of file btReducedDeformableBody.cpp.

◆ updateModesByRotation()

void btReducedDeformableBody::updateModesByRotation ( const btMatrix3x3 & rotation)
private

Definition at line 568 of file btReducedDeformableBody.cpp.

◆ updateReducedDofs()

void btReducedDeformableBody::updateReducedDofs ( btScalar solverdt)

Definition at line 251 of file btReducedDeformableBody.cpp.

◆ updateReducedVelocity()

void btReducedDeformableBody::updateReducedVelocity ( btScalar solverdt)

Definition at line 272 of file btReducedDeformableBody.cpp.

◆ updateRestNodalPositions()

void btReducedDeformableBody::updateRestNodalPositions ( )
private

Definition at line 521 of file btReducedDeformableBody.cpp.

Member Data Documentation

◆ m_angularDamping

btScalar btReducedDeformableBody::m_angularDamping
protected

Definition at line 56 of file btReducedDeformableBody.h.

◆ m_angularFactor

btVector3 btReducedDeformableBody::m_angularFactor
protected

Definition at line 58 of file btReducedDeformableBody.h.

◆ m_angularVelocity

btVector3 btReducedDeformableBody::m_angularVelocity
protected

Definition at line 54 of file btReducedDeformableBody.h.

◆ m_angularVelocityFromReduced

btVector3 btReducedDeformableBody::m_angularVelocityFromReduced
private

Definition at line 46 of file btReducedDeformableBody.h.

◆ m_contactNodesList

btAlignedObjectArray<int> btReducedDeformableBody::m_contactNodesList

Definition at line 97 of file btReducedDeformableBody.h.

◆ m_dampingAlpha

btScalar btReducedDeformableBody::m_dampingAlpha
protected

Definition at line 68 of file btReducedDeformableBody.h.

◆ m_dampingBeta

btScalar btReducedDeformableBody::m_dampingBeta
protected

Definition at line 69 of file btReducedDeformableBody.h.

◆ m_eigenvalues

tDenseArray btReducedDeformableBody::m_eigenvalues

Definition at line 87 of file btReducedDeformableBody.h.

◆ m_fixedNodes

btAlignedObjectArray<int> btReducedDeformableBody::m_fixedNodes

Definition at line 93 of file btReducedDeformableBody.h.

◆ m_initialCoM

btVector3 btReducedDeformableBody::m_initialCoM
protected

Definition at line 65 of file btReducedDeformableBody.h.

◆ m_internalDeltaAngularVelocity

btVector3 btReducedDeformableBody::m_internalDeltaAngularVelocity
private

Definition at line 42 of file btReducedDeformableBody.h.

◆ m_internalDeltaAngularVelocityFromReduced

btVector3 btReducedDeformableBody::m_internalDeltaAngularVelocityFromReduced
private

Definition at line 47 of file btReducedDeformableBody.h.

◆ m_internalDeltaLinearVelocity

btVector3 btReducedDeformableBody::m_internalDeltaLinearVelocity
private

Definition at line 41 of file btReducedDeformableBody.h.

◆ m_internalDeltaReducedVelocity

tDenseArray btReducedDeformableBody::m_internalDeltaReducedVelocity
private

Definition at line 43 of file btReducedDeformableBody.h.

◆ m_interpolateInvInertiaTensorWorld

btMatrix3x3 btReducedDeformableBody::m_interpolateInvInertiaTensorWorld
protected

Definition at line 64 of file btReducedDeformableBody.h.

◆ m_inverseMass

btScalar btReducedDeformableBody::m_inverseMass
protected

Definition at line 52 of file btReducedDeformableBody.h.

◆ m_invInertiaLocal

btMatrix3x3 btReducedDeformableBody::m_invInertiaLocal
protected

Definition at line 60 of file btReducedDeformableBody.h.

◆ m_invInertiaTensorWorld

btMatrix3x3 btReducedDeformableBody::m_invInertiaTensorWorld
protected

Definition at line 63 of file btReducedDeformableBody.h.

◆ m_invInertiaTensorWorldInitial

btMatrix3x3 btReducedDeformableBody::m_invInertiaTensorWorldInitial
protected

Definition at line 62 of file btReducedDeformableBody.h.

◆ m_Kr

tDenseArray btReducedDeformableBody::m_Kr

Definition at line 88 of file btReducedDeformableBody.h.

◆ m_ksScale

btScalar btReducedDeformableBody::m_ksScale
private

Definition at line 31 of file btReducedDeformableBody.h.

◆ m_linearDamping

btScalar btReducedDeformableBody::m_linearDamping
protected

Definition at line 55 of file btReducedDeformableBody.h.

◆ m_linearFactor

btVector3 btReducedDeformableBody::m_linearFactor
protected

Definition at line 57 of file btReducedDeformableBody.h.

◆ m_linearVelocity

btVector3 btReducedDeformableBody::m_linearVelocity
protected

Definition at line 53 of file btReducedDeformableBody.h.

◆ m_linearVelocityFromReduced

btVector3 btReducedDeformableBody::m_linearVelocityFromReduced
private

Definition at line 45 of file btReducedDeformableBody.h.

◆ m_localMomentArm

TVStack btReducedDeformableBody::m_localMomentArm
private

Definition at line 39 of file btReducedDeformableBody.h.

◆ m_mass

btScalar btReducedDeformableBody::m_mass
protected

Definition at line 51 of file btReducedDeformableBody.h.

◆ m_modes

tDenseMatrix btReducedDeformableBody::m_modes

Definition at line 79 of file btReducedDeformableBody.h.

◆ m_MrInvSTP

tDenseArray btReducedDeformableBody::m_MrInvSTP
private

Definition at line 37 of file btReducedDeformableBody.h.

◆ m_nFull

int btReducedDeformableBody::m_nFull

Definition at line 78 of file btReducedDeformableBody.h.

◆ m_nodalMass

tDenseArray btReducedDeformableBody::m_nodalMass

Definition at line 92 of file btReducedDeformableBody.h.

◆ m_nodeIndexOffset

int btReducedDeformableBody::m_nodeIndexOffset

Definition at line 94 of file btReducedDeformableBody.h.

◆ m_nReduced

int btReducedDeformableBody::m_nReduced

Definition at line 77 of file btReducedDeformableBody.h.

◆ m_projCq

tDenseMatrix btReducedDeformableBody::m_projCq
private

Definition at line 35 of file btReducedDeformableBody.h.

◆ m_projPA

tDenseMatrix btReducedDeformableBody::m_projPA
private

Definition at line 34 of file btReducedDeformableBody.h.

◆ m_reducedDofs

tDenseArray btReducedDeformableBody::m_reducedDofs

Definition at line 80 of file btReducedDeformableBody.h.

◆ m_reducedDofsBuffer

tDenseArray btReducedDeformableBody::m_reducedDofsBuffer

Definition at line 81 of file btReducedDeformableBody.h.

◆ m_reducedForceDamping

tDenseArray btReducedDeformableBody::m_reducedForceDamping

Definition at line 86 of file btReducedDeformableBody.h.

◆ m_reducedForceElastic

tDenseArray btReducedDeformableBody::m_reducedForceElastic

Definition at line 85 of file btReducedDeformableBody.h.

◆ m_reducedForceExternal

tDenseArray btReducedDeformableBody::m_reducedForceExternal

Definition at line 84 of file btReducedDeformableBody.h.

◆ m_reducedVelocity

tDenseArray btReducedDeformableBody::m_reducedVelocity

Definition at line 82 of file btReducedDeformableBody.h.

◆ m_reducedVelocityBuffer

tDenseArray btReducedDeformableBody::m_reducedVelocityBuffer

Definition at line 83 of file btReducedDeformableBody.h.

◆ m_rhoScale

btScalar btReducedDeformableBody::m_rhoScale
private

Definition at line 30 of file btReducedDeformableBody.h.

◆ m_rigidOnly

bool btReducedDeformableBody::m_rigidOnly
private

Definition at line 24 of file btReducedDeformableBody.h.

◆ m_rigidTransformWorld

btTransform btReducedDeformableBody::m_rigidTransformWorld
protected

Definition at line 61 of file btReducedDeformableBody.h.

◆ m_STP

tDenseArray btReducedDeformableBody::m_STP
private

Definition at line 36 of file btReducedDeformableBody.h.

◆ m_transform_lock

bool btReducedDeformableBody::m_transform_lock
private

Definition at line 27 of file btReducedDeformableBody.h.

◆ m_x0

TVStack btReducedDeformableBody::m_x0

Definition at line 91 of file btReducedDeformableBody.h.


The documentation for this class was generated from the following files: